Win a game to 5 points where every serve must have significant spin (topspin, backspin, or sidespin).
Complete a 10-shot rally where each player must hit the ball to a different quadrant of the opponent's side on consecutive shots (e.g., forehand corner, backhand corner, middle-forehand, middle-backhand). Both players attempt this.
Play to 11 points; server must alternate spin type (topspin, sidespin, backspin) each serve.
One player is blindfolded and must return 10 consecutive rally shots led by the unblindfolded opponent; then switch roles.
Serve 10 balls aiming at specified targets; score 1 point for each successful hit, first to 8 points wins.
Experienced player can only use backhand strokes for the entire match, while novice can use any stroke. Play to 11.
Practice serving, then attacking the third ball over 20 points; points only count when the attack ends the rally.
Play using only one half-width of the table; maintain a rally for 40 shots.
Balance your paddle on your forehead between shots during a rally. If the paddle falls, you lose the point.
Play a rally where both players can only hit the ball within the half of the table closest to the net; keep it going for 30 shots.
Recover and loop 50 backhand balls fed by coach; score progress by consecutive success.
Alternate serving and receiving; returner must win the point after each serve; first to 10 wins.
Play a best-of-3 match where no spin is allowed—any spiny serves or returns incur an automatic penalty point.
Defender returns 20 attacking loops with blocks or chops, then counterattacks the next ball.
Play a quick game using a spoon in one hand and a fork in the other instead of paddles.
Time how long you can sustain a rally; goal is to beat previous time. Track best sessions.
Four players rotate; winner stays on, challengers wait in queue; first to win three consecutive matches is king.
Both players play only powerful flat drives; first to 15 points wins.
Novice gets to feed every ball gently to start the rally; the experienced player must win the point in three shots or less. First to 11.
Practice setting up and executing angled smashes for 20 successful points against a multi-ball feed.
Maintain a continuous topspin rally for 100 strokes without breaking; no pushes or blocks allowed.
Place cones in four corners; player must hit the ball then run to the next cone before the next feed; complete 20 feeds.
Coach feeds 30 balls with varying spins; player must correctly return each serve into the open table area.
Player practices chopping against incoming loops; complete 30 chops with consistent depth and backspin.
Experienced player must serve with their non-dominant hand and win a game to 11 against a less experienced opponent.
Use a balloon instead of a ping-pong ball and rally back and forth without letting it touch the ground. First to 10 rallies wins.
Keep a continuous rally going for 100 hits without letting the ball drop; if the rally breaks, start over from zero.
Two players stand facing each other and mirror the opponent’s shot placement and spin for 50 shots.
Coach feeds random wide shots; player must react and return within two steps; complete 30 successful returns.
Rally for 50 pushes against blocks; one player pushes, the other blocks, then switch roles.
After each rally point, both players must swap paddles and immediately serve. Play to 11 with paddle-switching after every point.
Stick five removable targets on your side of the table; first player to hit all five targets in any order wins the round.
Server disguises spin; receiver must call out the spin type before returning; correct calls score extra points.